;------------------------------------------------------------------------------------------------
[wpn_m82]:identity_immunities,weapon_probability,default_weapon_params,wpn_m82_sounds
        GroupControlSection         = spawn_group
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\m82"
        scheduled                   = off
        cform                       = skeleton
        
        class                       = WP_SVD
        slot                        = 2
        animation_slot              = 2
        ef_main_weapon_type         = 3
        ef_weapon_type              = 11
        hand_dependence             = 1
        single_handed               = 0
        
        inv_grid_height             = 2
        inv_grid_width              = 6
        inv_grid_x                  = 47
        inv_grid_y                  = 72
        inv_name                    = st_wpn_m82
        inv_name_short              = st_wpn_m82
        description                 = st_wpn_m82_descr
        
        kind                        = w_sniper
        inv_weight                  = 12.07
        cost                        = 50000
        repair_type                 = rifle_7
        weapon_class                = sniper_rifle
        
        hud                         = wpn_m82_hud
        visual                      = dynamics\weapons\wpn_m82\wpn_m82.ogf
        position                    = -0.026, -0.077, 0
        orientation                 = 0, 0, 0
        fire_point                  = 0, 0.129, 0.942
        fire_point2                 = 0, 0.129, 0.942
        strap_bone0                 = bip01_spine2
        strap_bone1                 = bip01_spine1
        strap_position              = -0.15, -0.15, 0.45
        strap_orientation           = -25, -189, 65
        ph_mass                     = 12
        
        flame_particles             = weapons\generic_weapon06
        smoke_particles             = amik\weapons\smoke_particles\smoke_particles_01
        
		shell_point		 			= 0, 0.129, 0.192
		shell_dir		 			= 0, 0, 0.4
		;shell_particles			= weapons\762x51

        light_disabled              = false
        light_color                 = 0.6, 0.5, 0.3
        light_range                 = 4.0
        light_time                  = 0.2
        light_var_color             = 0.05
        light_var_range             = 0.5
        
        upgrades                    = up_gr_firstab_svd, up_gr_seconab_svd, up_gr_thirdab_svd, up_gr_fourtab_svd, up_gr_fourtcd_svd, up_gr_fourtef_svd
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_svd
        upgr_icon_x                 = 300
        upgr_icon_y                 = 1200
        upgr_icon_width             = 300
        upgr_icon_height            = 150
        
        fire_modes                  = 1
        ammo_class                  = ammo_12.7x55_fmj, ammo_12.7x55_fmj_bad, ammo_12.7x55_fmj_verybad, ammo_12.7x55_ap, ammo_12.7x55_ap_bad, ammo_12.7x55_ap_verybad
        ammo_current                = 10
        ammo_elapsed                = 0
        ammo_limit                  = 10
        ammo_mag_size               = 10
        startup_ammo                = 10
        
        scope_status                = 1
        scope_dynamic_zoom          = on
        scope_name                  = wpn_addon_scope
        scope_texture               = wpn_crosshair_m82
        scope_x                     = 53
        scope_y                     = 7
        scope_zoom_factor           = 10
        
        silencer_status             = 0
        silencer_light_color        = 0.6, 0.5, 0.3
        silencer_light_range        = 0.01
        silencer_light_time         = 0.2
        silencer_light_var_color    = 0.05
        silencer_light_var_range    = 0.5
        silencer_smoke_particles    = amik\weapons\smoke_particles\silencer_smoke_particles_02
        
        grenade_launcher_status     = 0
        
        hit_impulse                 = 50
        hit_power                   = 3.0
        hit_type                    = fire_wound
        fire_distance               = 1800
        bullet_speed                = 853
        rpm                         = 100
        rpm_empty_click             = 200
        
        use_aim_bullet = false
        time_to_aim                 = 0.0 ;  1.0
        zoom_enabled                = true
        zoom_rotate_time            = 0.35
        reload_dof                  = 0, 0.5, 5, 2.2
control_inertion_factor = 1.0f
        crosshair_inertion          = 10
        fire_dispersion_base        = 0.1
        fire_dispersion_condition_factor = 0.001
        
        misfire_probability         = 0.005
        misfire_start_condition     = 0.7 ;  0.8
        misfire_start_prob          = 0.006
        misfire_end_condition       = 0.1
        misfire_end_prob            = 0.08
        
        condition_queue_shot_dec    = 0.0025
        condition_shot_dec          = 0.0025
        
        cam_return                  = 2.0
        cam_relax_speed             = 4.5
        cam_dispersion              = 4.5
        cam_dispersion_frac         = 1.0
        cam_dispersion_inc          = 4.5
        cam_max_angle               = 50.0
        cam_max_angle_horz          = 50.0
        cam_step_angle_horz         = 0.25
        zoom_cam_relax_speed        = 0.75
        zoom_cam_dispersion         = 1.25
        zoom_cam_dispersion_frac    = 1.0
        zoom_cam_dispersion_inc     = 2.5
        zoom_cam_max_angle          = 50.0
        zoom_cam_max_angle_horz     = 50.0
        zoom_cam_step_angle_horz    = 1.8
        
        PDM_disp_accel_factor       = 3.0
        PDM_disp_base               = 1.3
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 3.0
        
        cam_relax_speed_ai          = 360
        zoom_cam_relax_speed_ai     = 120.75
        holder_fov_modifier         = 0.75
        holder_range_modifier       = 2.00
        min_radius                  = 50
        max_radius                  = 90
        hit_probability_gd_novice   = 1.0
        hit_probability_gd_stalker  = 1.0
        hit_probability_gd_veteran  = 1.0
        hit_probability_gd_master   = 1.0
        
        kill_msg_x                  = 0
        kill_msg_y                  = 0
        kill_msg_width              = 98
        kill_msg_height             = 23
 

[wpn_m82_hud]:hud_base
        item_visual                 = anomaly_weapons\wpn_m82\wpn_m82_hud.ogf
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
        
        item_position               = 0, 0, 0
        item_orientation            = 0.5, 3.5, 0
        
        hands_position              = -0.051, -0.174, -0.045
        hands_position_16x9         = -0.051, -0.174, -0.045
        hands_orientation           = 0.4, 0, -2.55
        hands_orientation_16x9      = 0.4, 0, -2.55
        
        aim_hud_offset_pos          = -0.0755, 0.047, -0.22
        aim_hud_offset_pos_16x9     = -0.0755, 0.047, -0.22
        aim_hud_offset_rot          = 0.005, 0.0175, -0.03
        aim_hud_offset_rot_16x9     = 0.005, 0.0175, -0.03
        
        gl_hud_offset_pos           = 0, 0, 0
        gl_hud_offset_rot           = 0, 0, 0
        
        lean_hud_offset_pos         = 0, 0, 0
        lean_hud_offset_rot         = 0, 0, 0
        
        anm_hide                    = l96_holster
        anm_idle                    = barret_m82_idle, idle
        anm_idle_aim                = barret_m82_idle_aim
        anm_idle_aim_moving         = barret_m82_moving, idle, 0.75
        anm_idle_aim_moving_crouch  = barret_m82_moving, idle, 0.7
        anm_idle_moving             = barret_m82_moving
        anm_idle_sprint             = barret_m82_sprint
        anm_reload                  = barret_m82_reload_3, reload_3
        anm_shots                   = barret_m82_shoot, shoot_1
        anm_show                    = barret_m82_draw
        
        shell_bone                  = wpn_body
        shell_dir                   = 0, 1, 0
        shell_point                 = 0.025, 0.055, 0.221
        
        fire_bone                   = wpn_body
        fire_point                  = 0, 0.063, 1.002
 
